FOR SCHOOLS
Bring the whole
class into the story.
Teacher-led lessons, shared discoveries and hands-on activities. See how Trelum works in a classroom.
Explore Trelum for schoolsTWO WAYS TO GROW WITH TRELUM
FOR SCHOOLS
Teacher-led lessons, shared discoveries and hands-on activities. See how Trelum works in a classroom.
Explore Trelum for schoolsFOR FAMILIES
A learning path that grows with your child, from first instructions to real applications. Find a starting point that fits.
Explore Trelum for familiesWhat we believe
Break problems down, predict, then check ideas against real results.
From stories and games to data tools, children design, build, test and improve.
Know where data comes from, question what AI says, and protect their privacy.
The curriculum
Each stage has four series of twelve lessons, and every series ends in a project children can show and explain. Ages are a guide: we place each child by experience and ability.
Stage 1 of 4 · Ages 5–7
By the end of this stage, your child breaks tasks into steps, predicts results, fixes a bug and explains it.
Series plan
4 series × 3 units × 4 lessons = 48 lessons planned
| Series · 12 lessons | Unit 1 · 4 lessons | Unit 2 · 4 lessons | Unit 3 · 4 lessons | Series project |
|---|---|---|---|---|
| 1Pip’s Winter-to-Spring | Christmas Town | Lantern Festival | Spring Garden | Festival portfolio: rule cards, program cards, a survey chart |
| 2Pip’s Adventure Map | Forest Mail | Island Treasure Hunt | Snow Rescue | A route a friend can follow, tested and fixed |
| 3Pip’s Machine House | Toy Repair Shop | Music Machine | The Responsive House | “When this signal, do that” program cards |
| 4Pip’s Friendly Digital Town | Secret Post Office | Art Show | A Playground for Everyone | Safe-sharing and credit cards for their work |
1Pip’s Winter-to-Spring
Christmas Town · Lantern Festival · Spring Garden
Festival portfolio: rule cards, program cards, a survey chart
2Pip’s Adventure Map
Forest Mail · Island Treasure Hunt · Snow Rescue
A route a friend can follow, tested and fixed
3Pip’s Machine House
Toy Repair Shop · Music Machine · The Responsive House
“When this signal, do that” program cards
4Pip’s Friendly Digital Town
Secret Post Office · Art Show · A Playground for Everyone
Safe-sharing and credit cards for their work
Festival theme: Events and repeats start the party; a rule checks lanterns
Ask which series are runningStage 2 of 4 · Ages 8–10
By the end of this stage, your child builds interactive work with rules and scoring, then improves it.
Series plan
4 series × 3 units × 4 lessons = 48 lessons planned
| Series · 12 lessons | Unit 1 · 4 lessons | Unit 2 · 4 lessons | Unit 3 · 4 lessons | Series project |
|---|---|---|---|---|
| 1Game Design Studio | Maze Courier | Ocean Clean-Up | My Challenge Game | An original game with a score and a restart |
| 2Interactive Story Theatre | The Changing Fairy Tale | Night at the Museum | The Missing Character | A story driven by the player’s choices |
| 3Little City Inventors | Smart Crossing | Greenhouse Keeper | Library Q&A Helper | An interactive model of a city helper |
| 4Data & AI Discovery Club | Class Interest Map | Sound Sorting Lab | Can Machines Be Wrong? | A mini data report and a classifier test |
1Game Design Studio
Maze Courier · Ocean Clean-Up · My Challenge Game
An original game with a score and a restart
2Interactive Story Theatre
The Changing Fairy Tale · Night at the Museum · The Missing Character
A story driven by the player’s choices
3Little City Inventors
Smart Crossing · Greenhouse Keeper · Library Q&A Helper
An interactive model of a city helper
4Data & AI Discovery Club
Class Interest Map · Sound Sorting Lab · Can Machines Be Wrong?
A mini data report and a classifier test
Festival theme: Build a festival game with a score, a timer and game states
Ask which series are runningStage 3 of 4 · Ages 11–13
By the end of this stage, your child organises larger programs, handles real data, tests systematically.
Series plan
4 series × 3 units × 4 lessons = 48 lessons planned
| Series · 12 lessons | Unit 1 · 4 lessons | Unit 2 · 4 lessons | Unit 3 · 4 lessons | Series project |
|---|---|---|---|---|
| 1Everyday Tools Lab | Vocabulary Trainer | Sign-up Organiser | Study Task Helper | A multi-feature tool with a test log |
| 2City Data Bureau | Campus Sound Map | Lunch Leftovers Survey | Exercise Habits Study | A data study with evidence and stated limits |
| 3Simulation Lab | Why Queues Grow | Virtual Eco-Island | Resource Scheduling | A simple model and what it shows |
| 4Digital World Investigators | A Message Across Town | The Distorted Picture | The Mistaken Sample | A network demo and a security analysis |
1Everyday Tools Lab
Vocabulary Trainer · Sign-up Organiser · Study Task Helper
A multi-feature tool with a test log
2City Data Bureau
Campus Sound Map · Lunch Leftovers Survey · Exercise Habits Study
A data study with evidence and stated limits
3Simulation Lab
Why Queues Grow · Virtual Eco-Island · Resource Scheduling
A simple model and what it shows
4Digital World Investigators
A Message Across Town · The Distorted Picture · The Mistaken Sample
A network demo and a security analysis
Festival theme: Analyse activity choices and simulate stall queues
Ask which series are runningStage 4 of 4 · Ages 14–15
By the end of this stage, your child builds a small app from user needs; explains design, tests and limits.
Series plan
4 series × 3 units × 4 lessons = 48 lessons planned
| Series · 12 lessons | Unit 1 · 4 lessons | Unit 2 · 4 lessons | Unit 3 · 4 lessons | Series project |
|---|---|---|---|---|
| 1Real App Studio | Library Borrowing Tool | Club Activity Manager | Personal Reading Log | A working app with code, tests and a guide |
| 2Data & AI Research Studio | Weather & Daily Life | Community Environment Data | Is the Model Reliable? | A checkable analysis or model evaluation |
| 3Algorithm Challenge Lab | Lost-and-Found Search | Event Scheduling | Delivery Route Comparison | Several methods built and compared |
| 4Connected Apps Lab | Weather Board | Public Data Browser | Club Info Service | A small app that uses outside data |
1Real App Studio
Library Borrowing Tool · Club Activity Manager · Personal Reading Log
A working app with code, tests and a guide
2Data & AI Research Studio
Weather & Daily Life · Community Environment Data · Is the Model Reliable?
A checkable analysis or model evaluation
3Algorithm Challenge Lab
Lost-and-Found Search · Event Scheduling · Delivery Route Comparison
Several methods built and compared
4Connected Apps Lab
Weather Board · Public Data Browser · Club Info Service
A small app that uses outside data
Festival theme: Build a small event-management or information app
Ask which series are runningLearning with Lum
Lum is the “l” in trelum, stepped out of our logo: curious, happy to try and never afraid of a mistake. In every lesson, Lum works through the same four steps with children.
Think.
Understand the problem, break it into parts, predict what will happen.
Build.
Turn the plan into something real: picture cards, blocks or code.
Test.
Check the idea against real results. Find the bug, fix it, check again.
Explain.
Say what it does, why it works, and where its limits are.
Growth you can see. Every skill moves through three levels, shown in projects, plans and explanations.
What children make
One signature project per stage, shown as illustrative mock-ups of course projects.
One curriculum, two places to learn
The teacher presents each lesson on the classroom screen, then releases a matching activity that children practise at home and make their own.
Who builds Trelum
Our curriculum team comes from MIT and Georgia Tech (USA), the University of Toronto (Canada) and Aston University (UK), designing with reference to the CSTA 2026 standards. At ages 5–7 we draw on the CS Unplugged approach: cards, stories and hands-on play.
Our promise to families
Work is shared with a teacher only when the child submits it.
No public profiles, social feeds or messaging between children.
Nicknames where possible. No child email or birthday required.
No advertising and nothing designed to keep children hooked.